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Udmx map01
Udmx map01












  1. #UDMX MAP01 MANUAL#
  2. #UDMX MAP01 PASSWORD#

  • Added the CVar "con_showtimestamps" which adds a timestamp to the beginning of each line on the console.
  • Added a new floating icon that shows if a player is in the menu.
  • Use this in conjunction with the ACS function: GetChatMessage(int player, int offset) to get the last chat message received by the player (or the server if -1 is passed).
  • Added a new EVENT script type: GAMEEVENT_CHAT that triggers when a non-private chat message is sent.
  • Note that sending strings from client to server works just like puking scripts and there's no guarantee they are sent to the server successfully.
  • Added ACS functions: SendNetworkString and NamedSendNetworkString, allowing strings to be sent from the server to the client(s) and vice versa, which are passed as the first argument of script to also be executed.
  • This allows net traffic to be greatly optimized, such that the server only sends out commands to the client(s) that matter.
  • Added ACS functions: ExecuteClientScript and NamedExecuteClientScript which let the server execute clientside scripts for only one client as opposed to everyone.
  • Added new SBARINFO commands: IfSpectator and IfSpying that execute a sub block if the local player is (not) a (dead) spectator, or (not) spying on another player respectively.
  • Added an ACS special to check whether the game is in demo or not.
  • The type can be either frags, points, wins, deaths, kills, or the item and secret counts.
  • Added ACS functions: SetPlayerScore(int player, int type, int value) and GetPlayerScore(int player, int type) to get or set the player's score.
  • Added a new scoreboard icon that displays if a player is lagging to the server.
  • Added ACS functions: SetPlayerChasecam(int player, bool enable) and GetPlayerChasecam(int player) to enable or disable the built-in chasecam for the player.
  • Added ACS function: SetPlayerClass(int player, str class, bool respawn) to allow changing of a player's class.
  • Added new ACS functions: SetGamemodeLimits(int limit, int value) to change gamemode limits, SetCurrentGamemode(str gamemode, bool reset) to switch gamemodes during a game, and GetCurrentGamemode() to get the gamemode being played.
  • Added new compatibility flag "compat_resetglobalvarsonmapreset" to reset all global ACS variables upon resetting the map like in survival.
  • Added new compatibility flag "compat_noobituaries" to prevent obituaries from being printed to the console when a player dies.
  • #UDMX MAP01 MANUAL#

    Added new console variable "sv_nodoorclose" to prevent manual door closing, in order to prevent large numbers of players from blocking a door by continuously opening and closing it.Added new console commands "demo_ticsplayed" to show the current position in demo playback and "demo_skipto" to skip to such a position.The server can now broadcast the MD5 hashes of loaded PWADs to launchers."stat nettraffic" now also shows information on the number of many missing packets the client requests from the servers.Added the CVar "sv_smoothplayers" to improve the movement of lagging players.Alternatively, players can send private messages to the server by passing "server" as a name. The sender can either pass the player's name with "sayto" or a player's number with "sayto_idx". Added a new chat mode that lets players send private messages to each other.Added various Zandronum-specific gameplay settings to the menu. Gameplay and compatibility settings are now grayed out unless the user has RCON access and work online properly.

    #UDMX MAP01 PASSWORD#

    The menu will ask for the RCON password if necessary. Added a new server administration menu, from which server settings can be changed without needing to use the console.It's best to keep up to date via the #zatesting channel on IRC or checking the history file in the source repository time to time. Note: Because the versions under this section are still undergoing development, these changelogs might be slightly outdated. An asterisk (*) marks an unofficial build.














    Udmx map01